It seems to be that PC is the home for more creative and indie games to flourish while consoles are the best way to get your triple-A games fix, but Capcom says there are still benefits to taking the time to make a big blockbuster game for PC.

While speaking with True PC Gaming, Capcom stated that developing he PC version of DmC: Devil May Cry was not only stress-free, but also a financially viable move.

“If you do your job right on the console side you can generally develop a PC version quite reasonably from both a budget and production logistics standpoint,” Capcom America’s senior producer Alex Jones stated.

“We had the advantage of using a top notch PC development house which makes life infinitely easier. As of the reason: since we knew we would only be running the console version at 30fps and that many super hardcore DMC players would insist on 60fps the only option for fulfilling that desire would be a PC version.”

It’s nice to see Capcom putting in the time so they can make a game for even their smallest audience (except for Megaman fans of course), but I’m pretty sure the “super hardcore DMC players” probably didn’t even buy DmC: Devil May Cry.

Source: MCV