Speaking with Rock, Paper, Shotgun, Rhianna Pratchet, writer for such games as Heavenly Sword and the newest Tomb Raider, says that sexism isn’t the only thing to blame for the lack of women in the game industry. Pratchet instead thinks that not being able to balance work and life and not knowing the opportunities out there are a contributing factor.

“[M]y gut feeling is that, by and large, it isn’t necessarily male attitudes which keep women out of games development or cause them to burnout,” Pratchett said. “Instead, it’s a combination of a poor work-life balancing conditions, a lack of awareness of the opportunities out there, and dwindling creative diversity. And these are problems that have a huge impact on the industry as a whole.”

Pratchet’s believes that better working conditions for all developers, reducing the burnout rate and increasing awareness in the industry will help remedy the situation. Still, she believes acknowledging and talking about the overt sexism in the industry is still important.

“Companies need to witness the sales and customers they’re losing out on before they’ll actually start changing anything,” Pratchett said.

Source: Rock, Paper, Shotgun, Game Industry