Ownership is a pretty basic principle of our society. Sure some people have different ideas of how it should be handled, but nevertheless, people will admit ownership does exist. Game Developer Double Fine would agree with you!
After the THQ bankruptcy, two of Double Fine’s IP’s, Stacking and Costume Quest, were acquired by Nordic. Now, Double Fine wants its ownership
Nordic currently receives distribution-related royalties from sales of Stacking and Costume Quest. But the money isn’t even Schafer’s main concern.
“It’s not, like, a lot of money; it’s mostly for us to just tidy up things,” said Schafer. “And also an emotional attachment — more of a mission of Double Fine to own everything that we make. It’s, like, this loose end that kind of bothers me that we’d like to tie up.”
Schafer noted that Double Fine owns the IP for both games, so the studio can move forward with future projects involving them if it so chooses. He declined comment when asked if Double Fine is currently in discussions with Nordic Games for the rights.
Go get ‘em Double Fine! I think it is only right for a creator to have full control of there product. Is that how it’ll always work? HELL no, but we can still aim for the ideal.
I’m going to propose something pretty bizarre. You may scoff, you may laugh, but I know what you’ll be thinking. You’ll be thinking “Holy Shit: How do I get my hands on this!?”
Shaq (yes, that Shaq) has filled a trademark of “SHAQFIGHTER”
According to the filing, Shaqfighter applies to “video games, computer software, online games, and action skills games”, which means that it’s likely a fighter involving Shaq.
This is almost as exciting as the announcement of the Snoop Dogg fighting/martial arts game.
Could this be the next great video game genre? B-list Celebrity fighters? I think it could….
Sid Meier is a pretty important guy in the video game world. He is the father of Civilization and all its offspring, not to mention his other fine additions to the world of gaming. Well, now this icon of the industry is weighing in on the latest topic du’jour.
There’s been a lot of people who have been defending or attacking the use of Kickstarter, mainly starting recently with the movie proposed there by Zac Braff. Well, Sid Meiers weighed in on the issue during a recent interview with Game Industry International.
“You’ve got to convince people to support it and create trailers or whatever it takes to get the support. I think you kind of lock yourself into a lot of ideas early,” Meier said. “I really enjoy the luxury of changing my design and evolving over time.”
“I’d be a little concerned with Kickstarter if I committed to X, Y, and Z and I found out down the road that Z didn’t work very well, I kind of promised to do this,” he added. “I think it’s great for people who want that indie environment, but there are advantages and disadvantages to each situation.”
I’m glad these opinions are starting to come out of the woodwork. Everyone kind of jumped on Kickstarter as the next end -all-be-all thing of the universe, myself included. These kinds of statements are forcing objective viewpoints into the conversations, and this can only be a good thing. Kickstarter is an amazing invention and an amazing tool, but even the best tool can be overused, or used incorrectly.
Mojang is the development company headed by Marcus Notch Perrson, and is responsible for a little game known as Minecraft. What started as a tiny game in pre-alpha, has become a worldwide phenomenon. I’ve seen more than a few small children playing Minecraft on an iPad or tablet with gleeful ferocity (Warms the Heart). Minecraft is even one of the biggest gaming presences on Youtube, launching many a video game channel, including the famous Yogscast.
Well, what if that all disappeared, or at the very a lot less prevalent?
Notch, in a recent meeting with Youtube , discovered a very interesting bit of information: He could, should he wish to, pull the revnue of all Youtube videos which use Minecraft. I’ve got no way of confirming this, but that’s more than likely a HUGE chunk of the Let Plays on Youtube
We had a meeting with YouTube and got told we could get a cut of all Minecraft video ad revenue. It was tempting.
— Markus Persson (@notch) May 16, 2013
Luckily for everyone involved, Notch didn’t decide to take Youtube up on the offer. What is interesting is the fact that he expressed that he was tempted. It is hard to imagine seeing so many people profiting off of your project, without you getting anything from that, other than the exposure. It’s hard to imagine all the different emotions Notch and his team have felt over the genesis of this small little indie game that could.
So, weird games can be fun. They can also be weird, as noted in the first sentence. Sometimes, Weird is just what you need. Well, how about a new concept;
Imagine Theif. Good game. Now Imagine Dadaism and Modern Art. Potentially Less Awesome. Haven’t figured it out yet.
Combine the two.
Yes, this may be a strange, but I actually like the idea to be honest. Tangiers is taking an entirely alien concept to the gaming world, and smashing to two together…violently. While the game is still in production, I’m heartened by it’s existence alone. Indie games have a lot more freedom than studio games, but sometimes, the freedom doesn’t quite get flaunted as much as it should be.
Weird for the sake of Weird? Congratulations, you’ve just started to understand Dadaism.