Thief: Long anticipated and questioned, the reboot of the classic stealth game is getting closer and closer, and we finally have a trailer! Wait, what? You were expecting gameplay? Oh you poor, poor child…
Still, the vibe and character of the trailer is dead on. Garret has the perfect sense of cockiness and ability that he should have, and I can’t help but grin at the final “Did you miss me?” It’s kind of too perfect.
Thief is probably in my top 5 anticipated games coming down the road. The original game were some of my earliest introductions to gaming, and I still remember going over to my friend’s house and struggling through the hardest levels of Thief together. Yes Garret, I did miss you.
Metal Gear Solid is a much revered and loved series of games, and has a long a storied history. Snake is incredibly badass, and he’s fought some maniacal, and pretty insane enemies in his time. I mean, that Psycho Mantis guy was insane. How did he know I played that much Crash Bandicoot!
But, did Snake ever save America…in 24 Hours?
I was recently announced that Kiefer Sutherland, aka Mother F^&*in Jack Bauer, would be assuming the role as Snake in Metal Gear Solid 5, which is a pretty significant change, since up until this point snake had been performed by the same voice actor consistently.
The reveal came via Konami’s Pre-E3 Stream event and detailed some of the reasons Konami and series-creator Hideo Kojima opted to switch voice actors. “I wanted Snake to have a more subdued performance,” said Kojima. “The game takes place in 1984, when Snake is forty-nine years old. We needed someone who could genuinely convey both the facial and vocal qualities of a man in his late forties.” Sutherland who did both vocals and motion capture for the game, seems enthusiastic about the project. “It’s an honor to be able to play this character,” said Sutherland. “There’s a real personal quality to the character that I’ve connected to.”
I’ve got no doubts that Keifer will do a good job, but I doubt I’ll be able to shake the feeling that Snake’s going to have to call Cloe at some point for Tech assistance…
There are more than a few models of payment floating around the world of internet gaming: You’ve got Buy to Play, Free to Play, Freemiums and Subscriptions. Hovering over all these is the dark cloud of the accusation of “Pay to Win”: a near death-blow in terms of image. The concept is that, by dumping money into a game, you could, feasibly, be the best player on the server/ in the game. Its frowned upon by both gamers and developers alike.
And now, it seems, we have a nother option: World of Tank is going…get this…”free-to-win”.
World of Tanks developer Wargaming.net told Gamasutra in an exclusive Q&A that it would be removing all “pay-to-win” purchase options from all of its current and upcoming titles.
The initiative has already begun in the company’s flagship online game World of Tanks, and will continue with upcoming titles such asWorld of Warplanes and World of Warships.
The company is calling the strategy “free-to-win,” and first started testing it in 2012.
The core basis of “free-to-win” is to remove all payable options that could be viewed as giving a player an advantage in battle.
It’s a great idea…but the name just feels a little to…cheesy…
No, I really didn’t ask for this…
Deus Ex: Human Revolution was freaking awesome: It was a tight game with excellent artistic direction, music and gameplay, married with a number of actually interesting choices and moral questions about the potential of human augmentation. It offered a high point in gaming for me personally when I spent the better part of a morning deleting saved files, going back and working my ass off to save the life of Malek.
Well, the same studio is back with a (sorta) sequel! Deus Ex: The Fall is set in the same time as Human Revolution, but follows a different character, and actually picks up from the novel “Icarus Effect”! Sounds great!
Wait, really? An iOS title? I didn’t ask for this….
Double Fine is a pretty awesome development studio, and their latest game, Massive Chalice looks pretty damn cool. They are running a Kickstarter and lets just say it WAS pretty successful. I say was because the game is already funded. In a record 6 days, Double Fine got this new-IP, strategy game completely funded, and I can see why:
We’re inspired by classic tactical strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as Game of Thrones’ array of noble families. With these influences in mind we’re creating an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion.
The idea of having a generational element in strategy game is just too damn cool to pass up. I’m really glad to see double Fine taking advantage of Kickstarter so expertly!