World of Warcraft has been with us nearly Nine years, and its gone through ups and downs, good times and bad, but this may be the very first time that it has decided to step into the cutthroat arena of…Children’s literature? Blizzard has decided to start releasing a series of Children’s Books centered around the story and lore of World of Warcraft;
The debut children’s book, titled Snowfight, is written by senior VP of story and franchise development Chris Metzen and illustrated by Blizzard artist Wei Wang. “I’ve been thinking about it for a while,” Metzen said, saying that he’s watched his “rugrats” grow up alongside World of Warcraft, which will turn nine years old this November, and that they’ve been curious about the characters and lore.
“I always thought the idea would be really cool,” Metzen said of the unexpected expansion to children’s books. “There was just something about these ideas… that just felt really fun and like getting back to basics.” Metzen said the smaller scale book was a nice change of pace from the massive, hardcover lore and art books Blizzard traditionally trades in.
Getting children to read is always a noble goal, but im not sure how I feel about “startin’ them early” on the whole WoW thing. Now, Guild Wars 2 on the other hand…
Its always good to see developers listening to the fevered roar of players complaining about the looming threat of “Pay-To-Win”. Though I am certainly playing this up, it is a real issue in games with a cash shop, where real money can be translated into something in the game. Planetside 2 recently was struggling with this, as they announced they would be taking Implants, buffs that could be purchased for IRL dough, back to the drawing board;
“After reading through your comments we have decided to go back to the drawing board on implants,” Sony Online Entertainment president John Smedley wrote on Twitter this morning. “They will not be coming with [forthcoming update] GU13.”
Charging real-world cash for limited-time buffs would upset Planetside 2’s in-game economy, players feared, and go against previous promises from Sony to only offer cosmetic paid-for items within the game.
Is this a good decision? Yes, of course. Particularly in competitive games, you should try to maintain a level playing field. However, I sometimes worry that gamers have an undue fear of this problem: a 1% buff to a stat is not going to change the tide of a battle, and if it can generate income for SOE and keep the game going, maybe that’s a fair trade.
I’m about to say something incredibly exciting, followed by something incredibly depressing.
Firefly is coming back….as an iOS and Mobile Online game.
Announced at San Diego Comic-Con, Firefly Online is being developed by QMXi and Spark Plug Games, and it will hit iOS and Android smartphones and tablets next summer.
In the game you play as a ship captain who can enlist a crew, embark on missions and trade goods with other players. There’s also ship customisation and cross-play.
Andy Gore, CEO of QMXi and Quantum Mechanix Inc. said of the announcement, “At QMx, we know firsthand how great and powerful a franchise Firefly is and how mighty the Browncoats are.
“It has always been our mission to bring the Verse to life for our customers in every way possible. The idea of creating an interactive experience where fans can have their own Firefly adventures — well, that’s just too shiny for words.”
I….Just…Don’t know how to feel. Firefly returning (and hell, even getting revenue for the franchise) is amazingly good news! But, I’m not sure I have a lot of faith in a mobile online game doing well enough, or making enough waves to get the franchise going again. In fact, i could easily see this being the final bullet to end Firefly if it goes badly.
The Oculus Rift is a pretty amazing piece of gaming technology, taking another step towards virtual reality in our own living rooms. While this technology is new, and thus expensive, in the present day, it sounds like money isn’t the main goal of the developers, as they announced this week in an interview that they want to sell the Rift for nothing.
“The lower the price point, the wider the audience,” he said. “We have all kinds of fantasy ideas. We’d love it to be free one day, so how do we get it as close to free as possible? Obviously it won’t be that in the beginning. We’re targeting the $300 price point right now but there’s the potential that it could get much less expensive with a few different relationships and strategies.”
“You can imagine if Microsoft and Sony can go out and subsidise consoles because there’s enough money to be made on software and other areas, then there’s the potential that this, in partnership, could get subsidised,” continued Iribe. “Let’s say there was some game you played in VR that everybody loved and everybody played and we made $100 a month – or even $10 a month – at some point the hardware’s cheap enough and we’re making enough that we could be giving away the headset.”
Its a proven method (hello Steam Sale), but i don’t really see it happening, nor am i sure i want it to happen. I would be more than willing to give these developers money for an amazing experience and new technology, and I don’t think that is entirely unreasonable for them to expect. .
I’m not the biggest Pokemon nerd, but even i can recognize something legendary when I see it.
A Youtuber named Meikachuchu has entered him/herself into the Hall of Champions, quite literally, by only using a single pokemon to beat every gym leader and the elite four.
And the pokemon was Magikarp. Yes, this is both as tedious and as amazing as it sound.