Not very often video game companies admit when they screwed or admit that they deserved to be slapped, but creative director Lars Gustavsson of Dice said that they should have received a powerful hand-smack across the face for how they shipped Battlefield 3′s multiplayer.
“We shipped Battlefield 3, which we should be slapped for, with probably the worst setups ever,” said DICE creative director Lars Gustavsson in an interview with VG247.
Gustavsson explained that Battlefield 3’s unlock system wasn’t very friendly towards new players and used the planes as an example of this.
“As a pilot, you had to fly your plane and only kill other planes with your cannons,” he said. “You didn’t have any counter-measures; you didn’t have any missiles. And that’s basically for the best of the best pilots; that’s what they should do to show their skills. Beginners should have counter-measures, you should have heat-seeking missiles to give you a smooth ride into the game and then from there on you should customize.”
However, it seems that Dice has learned much from Battlefield 3 and have listened to feedback from the fans to help shape Battlefield 4 into a much better experience online.
“With Battlefield 4 we’ve done numerous things,” he said. “We heard this feedback once again from Battlefield 3. We did a lot of tests; some of them were simple stuff just directly correlating to input latency and stuff like that. People were behind an enemy; they thought they had a perfect kill but with latency and everything it turned out that they missed, and they wondered why.”
“So we’ve worked with latency,” he continued. “We’ve added a test range where you can learn to fly the transport helicopter, not crash it into your friends. We’ve reworked menus to give you a much better understanding of how you customize–comparisons when you add attachments that give you a better understanding, just like racing games.”
“We have reworked the spawn menu, just the concept of spawning in; in most games you just end up somewhere random, but here we have a choice. We have to try to show that in a much more visual way. So we’ve done rigorous testing on that one. Game mode movies and so on.”