Creative Director Neil Druckmann of the game, The Last of Us spoke earlier this month at an IGDA event. He outlines how the process of the writing developed in The Last of Us, the role of feminism in gaming and showcases alternate endings to one of the highest rated games of all time!
Below you’ll find all three segments of the talk divide by content! We start with part 1 he talks about his first characters developed for a zombie story, working with George A. Romero, and the failed version of “The Last of Us” known as “Mankind.”
Neil also dives into the feminist woes and pitfalls of the franchise and how he hopes to change the industry. Click here to see the entire IGDA Last of Us talk!