Despite all the fancy new (mostly stupid) things the recently released Playstation 4 can do, it-and the Xbox One-are still “too limited” for the Oculus Rift, says Palmer Luckey while speaking with Tech Radar.
Luckey explained that his hardware needs to evolve quickly with the PC market instead of the locked-down specs of console hardware.
“Consoles are too limited for what we want to do,” he said. “We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year – continue making progress internally – and whenever we make big jumps we want to push that to the public.”
“The problem with consoles in general is that once they come out they’re locked to a certain spec for a long, long time. Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we’re going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.”
Source: Tech Radar