As many people might know, I don’t care for motion controls in the least bit. Whenever they appear in the game, they are usually just thrown in as silly gimmick or are designed for a task that a button can do much easier. It is nice to know, however, that at least the people at BioWare are not just going to throw all these new, fancy next-gen “features” into their games just for the sake of having them in there.
While speaking with OXM, BioWare producer Cameron Lee said that the advantage to releasing their game, Dragon Age: Inquisition, a year later is that they can see the fans reactions to these peripherals and decide if they should be included in the game.
“We’ve thought about it, we’ve looked at it, the SmartGlass stuff, the Kinect, the PS4’s Move, and all that,” Lee said. “One of the advantages of shipping a year after everyone else is that we get to see how everybody responds to these things, during the new generation. So, we want to take the time to look at how they work, and how players react.”
“We don’t just want to jump in and say this is what we’re going to do, because it may not be what players want, it may not be a good experience,” he added. “We have the luxury of time, to see how people respond and then craft something where if we want to do that, it’s the right thing to do. So we’ll see where we land with it, and we’ll take it from there.”