Sean Brink
Educated Gamer: Game and Punishment
It wouldn’t be far wrong to assert that game designers in game worlds have more power than governments in real worlds. If they didn’t want you to steal or
Educated Gamer: Game vs Film
Cinema and videogames are on a convergent path - this is undeniable. Two of the most memorable games of the last ten years were L.A Noire
Educated Gamer: Arts Gratia Artis
Art for art’s sake. To answer the question that plagues video games – namely, whether or not they are an art on a par with
Educated Gamer: Grand Theft Argument
“There are some entities that cannot be actors. These include taxonic collectives such as ‘men’, ‘women’, ‘white people’, ‘black people’, etc; social classes; ‘society’ and
Educated Gamer: Is there True Beauty in Games?
Art is in the imitation of nature (Pere Andre Batteux 1675-1764) uniting the beauties of nature is what an artist does, and a game unites
Educated Gamer: Mass Effects and Nonlinear Narrative
Video games free people from the shackles of linear storyline - storyline can be moulded by the actions of the player. Thus the experience is customized
Educated Gamer: Why Moral Choices Are a Myth
“I am Andrew Ryan, and I’m here to ask you a question. Is a man not entitled to the sweat of his brow? ‘No!’ says
Educated Gamer: Choice vs. Story
“The future game player might be an actor in a drama over which he has no control” – that’s exactly what makes a drama dramatic (Poole
Educated Gamer: Imurder – The Divide Between Reality and Fantasy
“Real, unreal what’s the difference? As long as you don’t get caught” - Trickster (Brainscan 1994) Brainscan was a brilliant nineties film starring Edward Furlong
Educated Gamer: Freedom is Boring Structure is Addictive
There’s a fine line between freedom and fun. Games should allow you to experience a certain level of freedom but enough constraint to offer a challenge to
















